Neuro¿Qué? Desentrañando Neuromitos

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DOI

https://doi.org/10.25267/Rev_Eureka_ensen_divulg_cienc.2025.v22.i1.1203

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Experiencias, recursos y otros trabajos
1203
Publicado: 06-03-2025
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Resumen

El enfoque principal de este trabajo didáctico es la educación sobre las creencias populares acerca del cerebro. Tanto profesores como estudiantes están constantemente expuestos a información presentada como científica por diferentes medios, incluidos familiares y medios de comunicación, que difunden neuromitos. Esta sobreinformación, combinada con una falta de contenido en los currículos educativos y un insuficiente entendimiento por parte de los docentes, ha llevado a una generalizada desinformación en este ámbito. Ante esta realidad, surge la necesidad de crear materiales didácticos innovadores. Este trabajo presenta un juego de tablero educativo centrado en desmitificar los neuromitos más comunes. El juego, desarrollado bajo una iniciativa de acceso abierto, es versátil y adaptable a diversos niveles educativos, desde primaria hasta educación superior, siendo también una herramienta valiosa para la formación inicial de profesores.

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Agencias de apoyo  

Quiero agradecer a los estudiantes del curso de Diseño de la UnB por su contribución en la construcción gráfica e identidad visual. También quiero expresar mi gratitud a la Fundación de Amparo a la Investigación del Distrito Federal por su apoyo esencial en el desarrollo de este proyecto.

Cómo citar

Paulo Cunha de Menezes, J. P. (2025). Neuro¿Qué? Desentrañando Neuromitos. Revista Eureka Sobre Enseñanza Y Divulgación De Las Ciencias, 22(1), 1203. https://doi.org/10.25267/Rev_Eureka_ensen_divulg_cienc.2025.v22.i1.1203

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