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Estrategia tecno-didáctica para la solución de problemas de genética en estudiantes de educación a distancia
Cognitive and emotional implications of the implementation of a video game for the learning of science content in primary school.
Using the advertising of a foodstuff to learn a model of the defenses in the human intestine. A study with Year 9 students
Project-based learning through the creation of audiovisual: action proposal with students of “Curricular Diversification” Program
Analysis of gender stereotypes in high school students’ actions when solving a task about density and solutions
Análisis del tratamiento de contenidos en la creación de audiovisuales educativos