Evaluation of virtual Reality Objects in education: analysis of usability, technical, and aesthetic aspects by students
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https://doi.org/10.25267/Hachetetepe.2025.i30.1101Info
Abstract
The research evaluates the usability, technical, and aesthetic aspects of a virtual reality (VR) object from the perspective of university students. A non-experimental, descriptive, and comparative design with a quantitative and cross-sectional approach was employed. Using the System Usability Scale (SUS) and specific items for technical and aesthetic aspects, two versions of the same VR object were analyzed. The sample included 324 students from the Faculty of Communication and the Faculty of Education Sciences at the University of Seville. The results indicated that both versions achieved high scores on the SUS scale, suggesting an adequate level of usability. However, significant differences were identified between the versions, with the one incorporating video clips, audio, and maps perceived as more usable. In terms of technical and aesthetic aspects, no significant differences were found, although one version received a slightly higher rating for aesthetic quality. The findings highlight the importance of designing VR objects that are technologically advanced, easy to use, and visually appealing to optimize their educational potential.Keywords
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Copyright (c) 2025 Julio Cabero Almenara, María Miravete Gracia , Manuel Serrano Hidalgo, Trinidad Núñez Domínguez

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