La ficción en los videojuegos. Una propuesta para el fortalecimiento de la competencia lectora
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https://doi.org/10.25267/Hachetetepe.2025.i30.1202Info
Abstract
This article outlines a pedagogical proposal for the analysis of the fictional dimension of videogames, which seeks to highlight the opportunities for innovation offered by videogames in multimodal reading comprehension. Fiction is approached as an instance that crosses the technological interface with the possible worlds of narration and the plural semiotic codes of the digital media, which interrelates videogames, fiction and comprehension to establish the elements of the narrative device, its reception by the interpreter and the scope that this relationship has in videogames. From here, the pedagogical opportunities for reading competence are delineated with the orientation of the reading objective, based on an analysis scheme that can be used in didactic routes and that is exemplified in the videogame What remains of Edith Finch. The analysis of fiction in the video game allows deepening the relationships between the story, the semiotic codes and the roles of the players, which can serve to strengthen reading comprehension by directing and correcting the comprehension schemes around a reading objective proposed in the internal narrative purposes and in the classroom learning goals.
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Copyright (c) 2025 Andrea Milena Guardia Hernández, Jahir Cediel Rincón

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