Students' perception as prosumers of objects in extended reality format: an exploratory study

Número

DOI

https://doi.org/10.25267/Hachetetepe.2025.i30.1105

Info

Monographic
1105
Published: 28-05-2025
PlumX

Authors

Abstract

The main objective of this study is to know the perception of students in their role as prosumers of objects in RE (AR and VR). It is a cross-sectional study, with a qualitative exploratory approach. The semi-structured interview technique was used, whose instrument consists of 13 questions. The qualitative data were classified into 6 categories: Prior Knowledge (PK), Characteristics of the ER (CER), Educational Use (EU), Applications to Build the ER (ATB-ER), Educational Possibilities (EP), Intention for Future Use (IFU). The type of sampling is non-probabilistic (N = 18) and consists of university and pre-university students. The results reflect that the participants had little knowledge and mastery of these technologies. However, they are very innovative and easy to use.   Among the conclusions, it can be mentioned that all the participating students have a positive perception towards ER in the educational environment and understand that its use can improve the learning experience. Intrinsic motivation was shown to be very high and very receptive, noting that they themselves can create their own digital resources. As a recommendation, adequate teacher training is suggested for the integration of the EN in their didactic and curricular activities.

Keywords


Downloads

Download data is not yet available.

Supporting Agencies  

Este estudio se enmarca dentro de un proyecto de investigación I D, financiado por el Ministerio de Educación Superior, Ciencia y Tecnología de la República Dominicana a través del Fondo Nacional de Innovación y Desarrollo Científico y Tecnológico (FONDOCYT- 2022-1C3-062), denominado Diseño, producción y evaluación de programas de realidad extendida para la formación en el cambio climático y gestión integral de riesgos de desastres (REFODIGE).

How to Cite

Chaljub-Hasbún, J., Michel-Acosta, P., Camilo-Rodríguez , V., Bello Díaz, R., & Pepín-Ubrí, J. (2025). Students’ perception as prosumers of objects in extended reality format: an exploratory study. Hachetetepé. Scientific Journal of Education and Communication, (30), 1105. https://doi.org/10.25267/Hachetetepe.2025.i30.1105

Author Biographies

Jeanette Chaljub-Hasbún, Instituto Tecnológico de Santo Domingo (INTEC)

Jeanette Chaljub Hasbún holds a PhD in Education from the University of Murcia, Spain, and is a professor at the Santo Domingo Institute of Technology (INTEC). She is the Academic Coordinator of Undergraduate and Graduate Studies in the area of ​​Basic and Environmental Sciences and leads the Extended Reality Laboratory. She has published several articles both in the Dominican Republic and abroad. She also trains university faculty in emerging technologies applied to education.

Pamela Michel-Acosta, Instituto Tecnológico de Santo Domingo (INTEC)

Pamela Michel is a legal professional with training in Defense, National Security, and Disaster Risk Management. She is currently a PhD candidate in Environmental Sciences at the Santo Domingo Institute of Technology (INTEC), where she also serves as the Disaster Risk Management, Sustainability, and Accessibility Officer and as a lecturer in the Basic Sciences department.

Vieska Camilo-Rodríguez , Pontificia Universidad Católica Madre y Maestra (PUCMM)

Vieska Camilo Rodríguez is an academic and information skills librarian at the Pontifical Catholic Mother and Teacher University (PUCMM), Faculty of Humanities. She holds a Master's degree in Library and Information Science.

Rafael Bello Díaz, Universidad Católica de Santo Domingo (UCSD)

Rafael Bello holds degrees in Medicine and Sociology from the Autonomous University of Santo Domingo (UASD). He completed postgraduate studies in Argentina, Spain, and Israel. He teaches Neuroscience and Technology at the Pontifical Catholic Mother and Teacher University (PUCMM) and the Catholic University of Santo Domingo (UCSD). He is the Director of Distance Education and Virtual Campus at UCSD.

Josefina Pepín-Ubrí, Universidad Nacional Pedro Henríquez Ureña (UNPHU)

Josefina Pepín-Ubrí, PhD in International Relations, PhD candidate in Globalization, holds a Master's degree in Science Management, Innovation, Technology and Science Policy. Professor and Researcher at the Pedro Henriquez Ureña National University (UNPHU). Member of the National Research Program of the Dominican Republic. She is currently Academic Vice-Rector of the Dominican American University (UNICDA). She has participated as a lecturer and in the publication of articles in international journals.

References

Akter, B., Tamim, Z. H., Yeasmim, S., y Rahman, M. S. (2024, 14-15 December). Exploring the Future of Education Through Implementing Virtual Reality to Enhance Learning Outcomes: A Practical Approach. 2024 6th International Conference on Sustainable Technologies for Industry 5.0, STI 2024. IEEE, Narayanganj, Bangladesh. https://doi.org/10.1109/STI64222.2024.10951063

Al-Adwan, A. S., Alsoud, M., Li, N., Majali, T., Smedley, J., y Habibi, A. (2024). Unlocking future learning: Exploring higher education students’ intention to adopt meta-education. Heliyon, 10(9), 1-20. https://doi.org/10.1016/j.heliyon.2024.e29544

Al-Ansi, A. M., Jaboob, M., Garad, A. y Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, (8), 1, 100532. https://doi.org/10.1016/j.ssaho.2023.100532

Al-Kamzari, F., y Alias, N. (2025). A systematic literature review of project-based learning in secondary school physics: Theoretical foundations, design principles, and implementation strategies. Humanities and Social Sciences Communications, 12(1), 1–18. https://doi.org/10.1057/s41599-025-04579-4

Altmeyer, K., Kapp, S., Thees, M., Malone, S., Kuhn, J., y Brünken, R. (2020). The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—Theoretical background and empirical results. British Journal of Educational Technology, 51(3), 611–628. https://doi.org/10.1111/bjet.12900

Ausín-Villaverde, V., Rodríguez-Cano, S., Delgado-Benito, V., y Toma, R. B. (2023). Evaluación de una APP de realidad aumentada en niños/as con dislexia: estudio piloto: [Evaluation of an augmented reality APP for children with dyslexia: a pilot study]. Pixel-Bit. Revista de Medios y Educación, 66, 87–111. https://doi.org/10.12795/pixelbit.95632

Bertuzzi, M. F. (2021). Centennials en la universidad: prosumidores de contenidos en el aula. Cuadernos del Centro de Estudios en Diseño y Comunicación, (134). 161-173. https://doi.org/10.18682/cdc.vi134.5020

Bhawna, B., Dogra, P., Akram, U., y Sharma, S. K. (2025). Enhancing employer branding in startups through job autonomy and intrinsic motivation: The role of gamification. Business Process Management Journal, 0(0), 25–55. https://doi.org/10.1108/BPMJ-12-2023-0934

Boedeker, P., Schlingmann, T., Kailin, J., Nair, A., Foldes, C., Rowley, D., Salciccioli, K., Maag, R., Moreno, N., y Ismail, N. (2025). Active Versus Passive Learning in Large-Group Sessions in Medical School: A Randomized Cross-Over Trial Investigating Effects on Learning and the Feeling of Learning. Medical Science Educator, 35(1), 459–467. https://doi.org/10.1007/s40670-024-02219-1

Bucăţa, G., y Tileagă, C. (2024). Digital Renaissance in Education: Unveiling the Transformative Potential of Digitization in Educational Institutions. Land Forces Academy Review, 29(1), 20–37. https://doi.org/10.2478/raft-2024-0003

Bucea-Manea-Oni, R., Bucea-Manea-Oni, R., Simion, V.E., Ilic, D., Braicu, C., y Manea, N. (2020). Sustainability in higher education: The relationship between work-life balance and XR e-learning facilities. Sustainability 12, 1-19 https://doi.org/10.3390/su12145872

Cabero-Almenara, J., Llorente-Cejudo, C., y Martín-Párraga, L. (2023). Carga cognitva y realidad mixta (aumentada y virtual). Hachetetepé. Revista científica de Educación y Comunicación, (27), 1-15, https://doi.org/10.25267/Hachetetepe.2023.i27.2206

Cárdenas-Cordero, N. M., Guevara-Vizcaíno, C. F. Moscoso-Bernal. S. A., y Álvarez-Lozano, M. I. (2023). Metodologías activas y las TICs en los entornos de aprendizaje. Revista Conrado, 19(91), 397-405. https://bit.ly/3EPF9gq

Chamola, V., Peelam, M., Mittal, U., Hassija, V., Singh, A., Pareek, R., Mangal, P., Sangwan, D., de Albuquerque, V., Mahmud, M., y Brown, D. (2025). Metaverse for Education, Developments, Challenges, and Future Directions. Computer Applications in Engineering Education, 33(3), 18–70. https://doi.org/10.1002/cae.70018

Chandanani, M., Laidlaw, A., y Brown, C. (2025). Extended reality and computer-based simulation for teaching situational awareness in undergraduate health professions: a scope review. Advances in Simulation (10)18, 1-31. https://doi.org/10.1186/s41077-025-00343-5

Chikeme, P. C., Ogbonnaya, N. P., Ihudiebube-Splendor, C., Abonyi, E. O., Madu, O., y Okoronkwo, I. (2024). Self-directed learning readiness and learning achievements of a flipped classroom model approach in research methods class: A quasi-experimental study. Nurse Education in Practice, 77(0), 39–68. https://doi.org/10.1016/j.nepr.2024.103968

Crogman, H. T., Cano, V. D., Pacheco, E., Sonawane, R. B., y Boroon, R. (2025). Virtual Reality, Augmented Reality, and Mixed Reality in Experiential Learning: Transforming Educational Paradigms. Education Sciences, 15(3). 303-326. https://doi.org/10.3390/educsci15030303

Crolla, K., Song, J., Bunica, A., y Sheikh, A. T. (2024). Integrating Extended Reality in Architectural Design Studio Teaching and Reviews: Implementing a Participatory Action Research Framework. Buildings, 14(6), 18-65. https://doi.org/10.3390/buildings14061865

Cunha, M. J. D. S. (2023). Active methodological approaches in the teaching and learning of theatre and performing arts. TECHNO Review. International Technology, Science and Society Review, 13(2), 1-10. https://doi.org/10.37467/revtechno.v13.5001

Daher, M., Rosati, A., Hernández, A., Vásquez, N., y Tomicic, A. (2022). TIC y metodologías activas para promover la educación universitaria integral. Revista electrónica de investigación educativa, 24, 1-18. https://doi.org/10.24320/redie.2022.24.e08.3960

Dan, C., Ismail, L., y Razali, A. B. (2024). Effectiveness of Using Mobile Dictionary App to Enhance Vocabulary Knowledge of EFL Learners with Different Level of Motivation. International Journal of Academic Research in Business and Social Sciences, 14(7), 202–222. https://doi.org/10.6007/IJARBSS/v14-i7/22022

Dwisatyadini, M., Mustari, Sulistiana, S., y Winarni, I. (2024, 14-15 November). Development of massive open and online courses (MOOCS) learning design on how to create 360 reality virtual tour content with smartphone. Proceeding of the International Conference on Innovation in Open and Distance Learning, 5(0), 862–873. Universitas Terbuka, Tangerang del Sur, Indonesia. https://bit.ly/4d3rBut

Elkady, S., Hernantes, J., Gómez, E., y Labaka, L. (2024). Revealing resilience features: Analyzing informal solutions adopted in emergency situations. International Journal of Disaster Risk Reduction, 101, 104-267. https://doi.org/10.1016/j.ijdrr.2024.104267

Ertz, M., Cao, X., y Barragán Maravilla, J. M. (2024). The Prosumer. Encyclopedia, 4(3), 15-30. https://doi.org/10.3390/encyclopedia4030082

Gallego-Pérez, Ó. M. (2018). Estudio y análisis sobre las posibilidades educativas de la realidad aumentada como herramienta de producción de experiencias formativas por parte del alumnado universitario. [Tesis doctoral, Universidad de Córdoba, Programa de doctorado: Ciencia Sociales y Jurídicas]. Helvia: Repositorio Institucional de la Universidad de Córdoba. http://hdl.handle.net/10396/17064

García-Rojas, M., Mañas-Olmo, M., Aranda, L., y Cortés-González, P. (2024). Educational transmedia narratives and the INAEP method: innovation and learning in the Colombian Context. Pilot study. Frontiers in Education, 9. 1-7. https://doi.org/10.3389/feduc.2024.1406666

Gervasi, O., Perri, D., y Simonetti, M. (2023). Empowering Knowledge with Virtual and Augmented Reality, IEEE Access, 11, 144649-144662. http://doi.org/10.1109/ACCESS.2023.3342116

Hazards, E. B. P. (EFSA P. on B., Allende, A., Alvarez-Ordóñez, A., Bortolaia, V., Bover-Cid, S., De Cesare, A., Dohmen, W., Guillier, L., Herman, L., Jacxsens, L., Mughini-Gras, L., Nauta, M., Ottoson, J., Peixe, L., Perez-Rodriguez, F., Skandamis, P., Suffredini, E., Banach, J., Zhou, B., … Botteon, A. (2025). Microbiological hazards associated with the use of water in the post-harvest handling and processing operations of fresh and frozen fruits, vegetables and herbs (ffFVH). Part 3 (Fresh-whole FVH process water management plan). EFSA Journal, 23(1), 70-91. https://doi.org/10.2903/j.efsa.2025.9170

Henderikx, M., Vrieling-Teunter, E., Molin, F., y Nadolski, R. (2025). Peer feedback modelling needs in online higher education: An exploratory study. Studies in Educational Evaluation, 86(2), 101–464. https://doi.org/10.1016/j.stueduc.2025.101464

Huang, T.-C., y Tseng, H.-P. (2025). Extended Reality in Applied Sciences Education: A Systematic Review. Applied Sciences, 15(7), 35-68. https://doi.org/10.3390/app15074038

Hwang, Y. (2024). Reconceptualization of textbook with the metaverse: Pre-service English teachers’ experiences and perceptions of designing TechBoox. Computer Assisted Language Learning, 0(0), 1–32. https://doi.org/10.1080/09588221.2024.2378771

Ironsi, C. S. (2023). Investigating the Use of Virtual Reality to Improve Speaking Skills: Insights from Students and Teachers. Smart Learning Environments, 10 (1) 53-74. https://doi.org/10.1186/s40561-023-00272-8

Isaeva, R., Karasartova, N., Dznunusnalieva, K., Mirzoeva, K., y Mokliuk, M. (2025). Enhancing learning effectiveness through adaptive learning platforms and emerging computer technologies in education. Jurnal Ilmiah Ilmu Terapan Universitas Jambi, 9(1), 1-20. https://doi.org/10.22437/jiituj.v9i1.37967

Isma, A., Basri, M., Abduh, A., Putri, A. M. J., y Hustiana, H. (2024). Empowering E-Learning for English Literacy Development: Insights from Lecturers. JETAL: Journal of English Teaching & Applied Linguistic, 5(2), 146-166. https://doi.org/10.36655/jetal.v5i2.1495

Kamberi, M. (2025). Los tipos de motivación intrínseca como predictores del rendimiento académico: el papel mediador de la estrategia de aprendizaje profundo. Cogent Education, 12 (1). https://doi.org/10.1080/2331186X.2025.2482482

Kieffer, S., Nahon, S., Renard, D., y Legay, A. (2024, 01 June). Bridging Disciplinary Boundaries: Integrating XR in Communication Sciences Master’s Programs. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2024. Lecture Notes in Computer Science, vol 14724. Springer, Cham. https://doi.org/10.1007/978-3-031-61691-4_7

Kimura, R., y Nakajima, T. (2024). A design approach for building a digital platform to augment human abilities based on a more-than-human perspective. Multimedia Tools and Applications, 83(12), 35497–35552. https://doi.org/10.1007/s11042-023-16868-8

Kleftodimos, A., y Evagelou, A. (2025). Location-Based Augmented Reality in Education. Encyclopedia, 5(2), 54-73. https://doi.org/10.3390/encyclopedia5020054

Koç, O., Yücedağ, İ., y Şentürk, Ü. (2025). The Impact of Artificial Intelligence Enhanced No-Code Software Development Platforms on Software Processes: A Literature Review. Duzce University Journal of Science and Technology, 13(1), 1-20. https://doi.org/10.29130/dubited.1554356

Leong, W. Y., Leong, Y. Z., y Leong, W. S. (2024). Virtual reality in education: case studies and applications. IET Conference Proceedings, 2023(35), 186-187. https://doi.org/10.1049/icp.2023.3332

Leong, W. Y., y Zhang, J. B. (2025). Ethical Design of AI for Education and Learning Systems. ASM Science Journal, 20(1), 1–9. https://doi.org/10.32802/ASMSCJ.2025.1917

Lucero-Baldevenites, E. V. (2024). Transformando la educación: IA y realidades aumentada y virtual en la formación docente. European Public & Social Innovation Review, 9, 1–16. https://doi.org/10.31637/epsir-2024-854

Ludvigsson, D., Stolare, M., y Trenter, C. (2021). Primary school pupils learning through haptics at historical sites. Education 3-13, 50(5), 684–695. https://doi.org/10.1080/03004279.2021.1899260

Maas, M. J., y Hughes, J. M. (2020). Virtual, augmented and mixed reality in K-12 education a review of the literature. Technology, Pedagogy and Education, 29(2), 231-249.

https://doi.org/10.1080/1475939X.2020.1737210

Mallek, F., Mazhar, T., Shah, S. F. A., Ghadi, Y. Y., y Hamam, H. (2024). A review on cultivating effective learning: synthesizing educational theories and virtual reality for enhanced educational experiences. PeerJ Computer Science, 10, 1-41. https://doi.org/10.7717/peerj-cs.2000

Maphoto, K. B. (2024). Perceptions and innovations of academics in an open distance e-learning institution. Online Journal of Communication and Media Technologies, 14(2). https://doi.org/10.30935/ojcmt/14485

Marella, D. (2023). Adjusting for Selection Bias in Nonprobability Samples by Empirical Likelihood Approach. Journal of Official Statistics, 39(2), 151–172. https://doi.org/10.2478/jos-2023-0008

Masili, G. (2023). No-code Development Platforms: Breaking the Boundaries between IT and Business Experts. International Journal of Economic Behavior (IJEB), 13(1), 15-35. https://doi.org/10.14276/2285-0430.3705

McLennan, J., Hayes, P., Bearman, C., Penney, G., Butler, P. C., y Flin, R. (2024). Training to improve emergency management decision-making: What the research literature tells us. The Australian Journal of Emergency Management, 39(4), 33–45.

https://doi.org/10.3316/informit.T2024120900018990968561481

Michel-Acosta, P., Pepín-Ubrí, J., y Chaljub-Hasbún, J. (2024). Augmented reality about Tropical Cyclones in the Dominican Republic: Evaluation of learning and cognitive load. Journal of New Approaches in Educational Research, 13(1), 25-50. https://doi.org/10.1007/s44322-024-00020-x

Mitsea, E., Drigas, A., y Skianis, C. (2024). Well-Being Technologies and Positive Psychology Strategies for Training Metacognition, Emotional Intelligence and Motivation Meta-Skills in Clinical Populations: A Systematic Review. Psych, 6(1), 305-344. https://doi.org/10.3390/psych6010019

Morenike, V., y Saziwa, T. (2025). Enhancing Mathematics Education with Modern Teaching Equipment in Junior Secondary Schools in Nigeria. Journal of Ecohumanism, 4(4), 60-80. https://doi.org/10.62754/joe.v4i4.6726

Pacher, C., Woschank, M., Zunk, B. M., y nd Gruber, E. (2024). Engineering education 5.0: A systematic literature review on competence-based education in the industrial engineering and management discipline. Production & Manufacturing Research, 12(1), 224–233. https://doi.org/10.1080/21693277.2024.2337224

Park, J. M. (2022). Statistics Training in Library Science: Comparing Approaches in Library and Information Science to Sociology Graduate Programs. Journal of Education for Library and Information Science, 63(2), 216–230. https://doi.org/10.3138/jelis-2020-0080

Navio-Marco, J., Ruiz-Gómez, L. M., Arguedas-Sanz, R., y López-Martín, C. (2024). The student as a prosumer of educational audio–visual resources: a higher education hybrid learning experience. Interactive Learning Environments, 32(2), 463–480. https://doi.org/10.1080/10494820.2022.2091604

Netekal, M., Hegade, P., y Shettar, A. (2022). Knowledge Structuring and Construction in Problem Based Learning. Journal of Engineering Education Transformations, 36(special is), 186–193. https://doi.org/10.16920/jeet/2023/v36is2/23026

Oigara, J. N. (2025). Exploring the Use of Virtual Reality Headsets as a Learning Tool for Classroom Instruction. En S. Gökoğlu y F. Erdoğdu (Eds.), Virtual Technology Innovations in Education (pp. 153-180). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-6030-9.ch006

Ren, C. (2024). Qualitative Research. En J. Jafari y H. Xiao (Eds.), Encyclopedia of Tourism (pp. 841–844). Springer Nature Switzerland. https://doi.org/10.1007/978-3-030-74923-1_426

Rigopouli, K., Kotsifakos, D., y Psaromiligkos, Y. (2025). Vygotsky’s Creativity Options and Ideas in 21st-Century Technology-Enhanced Learning Design. Education Sciences, 15(2), 70-90. https://doi.org/10.3390/educsci15020257

Renjith, V., y Arunkumar, R. (2025). Fundamental Statistical Terminology for Library and Information Science Researchers: Key Concepts to Know. Qualitative and Quantitative Methods in Libraries, 14(1), 1–17. https://encr.pw/xPx6D

Rutten, N., y Brouwer-Truijen, K. (2025). Defining XR-Specific Teacher Competencies: Extending the DigCompEdu Framework for Immersive Education. Trends in Higher Education, 4(1), 1-20. https://doi.org/10.3390/higheredu4010011

Sacavém, A., de Bem Machado, A., dos Santos, J. R., Palma-Moreira, A., Belchior-Rocha, H., y Au-Yong-Oliveira, M. (2025). Leading in the Digital Age: The Role of Leadership in Organizational Digital Transformation. Administrative Sciences, 15(2), 10-30. https://doi.org/10.3390/admsci15020043

Santorum, M., Carrion-Toro, M., Guacapina, M.-B., Acosta-Vargas, P., y Jadan-Guerrero, J. (2021, 23-25 March). A Case Study: Developing reusable Learning Objects. Proceedings. 2021 2nd International Conference on Information Systems and Software Technologies, ICI2ST 2021, 79–86. Quito, Ecuador. https://doi.org/10.1109/ICI2ST51859.2021.00019

Senderayi, P., y Senderayi, S. P. (2025). Teaching in a transforming educational environment: A call for flexible methodological paradigms in Zimbabwean teachers’ colleges. Journal of Humanities, Educational Technology and Innovation, 1, 1-17. https://doi.org/10.38140-joheti-2025v1i1a1

Navas, G., Escudero, C., y Zalazar, D. (2022). Objeto virtual de aprendizaje como recurso enriquecido para la enseñanza de la Cinemática. 2022 IEEE Biennial Congress of Argentina, ARGENCON 2022. https://doi.org/10.1109/ARGENCON55245.2022.9939778

Sharma, R., Kumar, P., Singh, D.K., Suri, D., Rajput, P., y Kumar, S. (2024, 26-27 April). The Intersection of AI, Ethics, and Education: A Bibliometric Analysis. 2024 International Conference on Computing and Data Science (ICCDS). Chennai, India, 1-6. https://doi.org/10.1109/iccds60734.2024.10560363

Shin, K.-S., Cho, C., Ryu, J. H., y Jo, D. (2023). Exploring the Perception of the Effect of Three-Dimensional Interaction Feedback Types on Immersive Virtual Reality Education. Electronics, 12(21), 4414, 1-12. https://doi.org/10.3390/electronics12214414

Singun, A. Jr. (2025). Unveiling the barriers to digital transformation in higher education institutions: A systematic literature review. Discover Education, 4(1), 37, 1-41. https://doi.org/10.1007/s44217-025-00430-9

Sofiadin, A. (2024, 4-07 June). Threats of Extended Reality (XR)

Applications to Teaching and Learning: Instructors’ perspectives. 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM). IEEE, Perth, Australia, 76-78. https://doi.org/10.1109/WoWMoM60985.2024.00024

Tingua-Anzules, O. y Cruz-Felipe, M. (2022). Objetos virtuales de aprendizaje para mejorar el rendimiento académico en la asignatura de Informática. Revista Científica Multidisciplinaria Arbitrada YACHASUN, 6(11), 100-116.

https://doi.org/10.46296/yc.v6i11edespnov.0246

Wang, H., y Wang, C. A. (2024). Teaching design students machine learning to enhance motivation for learning computational thinking skills. Acta Psychologica, 251, 104619.

https://doi.org/10.1016/j.actpsy.2024.104619

Wang, Q., y Li, Y. (2024). How virtual reality, augmented reality and mixed reality facilitate teacher education: A systematic review. Journal of Computer Assisted Learning, 40(3), 1276–1294. https://doi.org/10.1111/jcal.12949

Wu, S., Wang, L., Liu, H. (2025, 17 March). Analysis on the Application of Virtual Reality Interaction Technology in the Teaching of Interior Decoration Design Course. In: Jain, L.C., Kountcheva, R., Wang, W., Patnaik, S. (eds) 3D Image Technologies, Robotics and Control Engineering. WCI3DT 2024. Smart Innovation, Systems and Technologies, 419. Springer, Singapore. https://doi.org/10.1007/978-981-97-9128-6_10

Yadav, S. (2025). Redefining Learning Experiences with Virtual and Augmented Reality: Creating Engaging Learning Environments Through Immersive Technologies. In M. Sanmugam, B. Edwards, N. Mohd Barkhaya, y Z. Khlaif (Eds.), Enhancing Learning Experiences with Digital Tools: AI, ChatGPT, and Virtual and Augmented Reality (pp. 277-300). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-9811-1.ch011

Yingsoon, G. Y., Rahman, N. A., y Haiyan, Z. (2025). Exploring the Impact of Virtual Reality in Education. In S. Gökoğlu y F. Erdoğdu (Eds.), Virtual Technology Innovations in Education (pp. 1-28). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-6030-9.ch001

Yue, X., Zhang, W., y Wang, H. (2025). Research on the Integration of Block-chain Technology into Accounting Curriculum Development within the Context of New Business Digital Transformation. 533–539. https://doi.org/10.2991/978-94-6463-642-0_57

Zhao, G., Xie, Y., Dennehy, D., y Fosso Wamba, S. (2025). Understanding Supply Chain Knowledge Mobilization Barriers From the Middle-Range Perspective: An Empirical Investigation of Argentina’s Agri-Food Industry. Journal of Business Logistics, 46(2), 70-109. https://doi.org/10.1111/jbl.70009

Zhou, Z. y Zhang, Y. (2023). Motivación intrínseca y extrínseca en la educación a distancia: una perspectiva de autodeterminación. Revista Americana de Educación a Distancia, 38 (1), 51–64. https://doi.org/10.1080/08923647.2023.2177032

Zúniga-Solórzano, M. E., y Fabregat, R. (2025). Building Extended Reality Learning Communities in Universities: The CIRE-UNAH Case in Honduras. En J. M. Krüger, D. Pedrosa, D. Beck, M.-L. Bourguet, A. Dengel, R. Ghannam, A. Miller, A. Peña-Rios, y J. Richter (Eds.), Immersive Learning Research Network (pp. 19–33). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-80472-4_2

Similar Articles