Augmented reality: a strategic technology to boost learning in university classrooms

Número

DOI

https://doi.org/10.25267/Hachetetepe.2025.i30.1103

Info

Monographic
1103
Published: 10-04-2025
PlumX

Authors

Abstract

Emerging technologies, such as augmented reality (AR), are transforming higher education by offering immersive and interactive experiences that enhance teaching and learning processes. This study analyzes the integration of AR in teacher training through the course Augmented Reality in Education, taught at the Autonomous University of Baja California (UABC) during the 2023-2 and 2024-1 terms. The Technology Acceptance Model (TAM) was used to assess teachers' perception and attitude toward AR, employing a mixed-method approach based on data collection and analysis of acceptance and perceived usefulness. The results indicate that 97 % of participants found AR resources intuitive and applicable, and 73 % integrated this technology into their teaching strategies, highlighting its impact on student motivation and comprehension. However, some teachers pointed out technical challenges related to outdated devices and connectivity issues. It is concluded that AR is a valuable tool for higher education, as it enriches teaching and learning, but its implementation requires training and access to adequate technological infrastructure to optimize its benefits in the university classroom.

Keywords


Downloads

Download data is not yet available.

How to Cite

Figueroa Rochin, C. A., Roa Rivera, R. I., & Solis Cortés, F. F. (2025). Augmented reality: a strategic technology to boost learning in university classrooms. Hachetetepé. Scientific Journal of Education and Communication, (30), 1103. https://doi.org/10.25267/Hachetetepe.2025.i30.1103

Author Biographies

Claudia Araceli Figueroa Rochin, Universidad Autónoma de Baja California

Research professor at FPIE with 27 years of experience in educational technology at UABC. SNI candidate. Graduated as a Computer Engineer at UABC, with a major in Telecommunications from the same university and in Virtual Learning Environments from the Universitat Oberta de Catalunya (UOC). Master's Degree in Communication and Technology from San Diego Global Knowledge University and Doctorate in Educational Technology from Centro de Estudios Mar de Cortés. I also have a Google for education level 1 educator certification and more than 20 years as a teacher and teacher trainer at UABC. My work and research projects are related to Distance Education, Educational Technology, LMS, Collegiate Assessment through mass media, Augmented Reality and Artificial Intelligence among others

Reyna Isabel Roa Rivera, Universidad Autónoma de Baja California

Dr. Reyna Isabel Roa Rivera has a degree in Computer Systems from the Autonomous University of Baja California (UABC), a Master's Degree in University Teaching and a PhD in Education. She is a Research Professor at the Faculty of Pedagogy and Educational Innovation at UABC, with 28 years of teaching experience. She belongs to the National System of Researchers of CONAHCYT, Candidate Level. She has a CONOCER certification in labor competencies, as well as a level 1 educator certification from Google for education. She coordinates and participates in educational intervention and research projects in the lines of knowledge generation of Tutoring, Migration and Educational Technology.

Fernando Félix Solis Cortés, Universidad Autónoma de Baja California

Dr. Fernando Félix Solís Cortés, an Electronic Engineer from the Faculty of Engineering at the Autonomous University of Baja California (UABC) and a specialist in educational technology, teaching, and applied research. He holds a Master's degree in Telecommunications Management from the Monterrey Institute of Technology and Higher Education, Monterrey Campus (ITESM), and a Master's degree in Virtual Learning Environments from the Faculty of Education Sciences at the University of Panama. He earned a Ph.D. in Science with a focus on STEAM education from the Institute of Engineering at UABC.With 25 years of teaching experience, he has taught higher education courses in areas related to exact sciences and technologies applied to education, both in face-to-face and distance learning modalities. His research areas include mathematics education with a STEAM approach, digital citizenship, and innovative educational trends.

References

American Andragogy University. (2024). Beneficios de la en la educación superior AAU Universidad a Distancia. American Andragogy University. https://bit.ly/4e5gYGq

Astudillo, M. P. (2019). Aplicación de la realidad aumentada en las prácticas educativas universitarias. Revista Latinoamericana de Tecnología Educativa, 18(2), 203-220. https://doi.org/10.17398/1695-288X.18.2.203

Bautista, L., Maradei, F., y Pedraza, G. (2022). Strategies to reduce visual attention changes while learning and training in extended reality environments. International Journal on Interactive Design and Manufacturing (IJIDeM.), 17, 17-43. https://doi.org/10.1007/s12008-022-01092-9

Billinghurst, M., Kato, H., y Poupyrev, I. (2001). The magicbook: A transitional AR interface. Computers &

Graphics, 25(5), 745-753. https://doi.org/10.1016/S0097-8493(01)00117-0

Cabero, J., Barroso, J., Llorente, C., y Fernández, M. d. M. (2019). Educational uses of augmented reality (AR): Experiences in Educational Science. Sustainability, 11(18), e4990. https://doi.org/10.3390/su11184990

Cabero, J., Barroso, J., y Martínez, R. (2021). Mixed, Augmented and Virtual Reality Applied to the Teaching of Mathematics for Architects. Applied Sciences, 11(15), e7125. https://doi.org/10.3390/app11157125

Cabero, J., y Fernández, B. (2018). Las tecnologías digitales emergentes entran en la Universidad: RA y RV. RIED. Revista Iberoamericana de Educación a Distancia, 21(2), 119-138.

https://doi.org/10.5944/ried.21.2.20094

Cabero, J., y Puentes, A. (2020). La realidad aumentada: Tecnología emergente para la sociedad del aprendizaje. AULA: Revista de Humanidades y Ciencias Sociales, 66(2), 35-51. https://doi.org/10.33413/aulahcs.2020.66i2.138

Cejudo, C. (2024). Relationship and variation of dimensions in gamified experiences associated with the predictive model using GAMEX. NAER. Journal of New Approaches in Educational Research, 13(1), 16. https://doi.org/10.1007/s44322-023-00002-5

Dorta, D. y Barrientos, I. (2021). La realidad aumentada como recurso didáctico en la enseñanza superior. Rev cuba cienc informat, 15(4), 146-164.

Figueroa Rochín, C. A., Solís Cortés, F. F., y Sepúlveda Rodríguez, J. A. (2023). Uso de realidad aumentada como recurso educativo para motivar hacia el aprendizaje en zonas rurales. En G. Muñoz del Real, A. Delia Inda, J. P.

García Vázquez, F. F. Solís Cortés, y A. L. Kinejara Espinoza (Eds.), Investigación y desarrollo en comunidades rurales para el bienestar y desarrollo económico (pp. 162-180).Ceri

García, R. (2025). ¿Qué es la realidad aumentada (RA)? Origen y evolución. https://bit.ly/3AlM4eV

Gobierno de México. (2021). La realidad aumentada como herramienta innovadora en el aula. AprendeMX. https://bit.ly/3UsQjfM

Huertas, C. A. (2020). El potencial del uso de la realidad virtual para la enseñanza del inglés como lengua extranjera y la educación bilingüe en educación primaria. En R. Roig-Vila (Ed.), La docencia en la enseñanza superior: Nuevas aportaciones desde la investigación e innovación educativas (pp. 1225-1235). Ediciones Octaedro. https://bit.ly/3C1uiOL

Manosalvas, C. A. y Paredes, Y. L. (2021). Intención de compra de servicios de alojamiento a través de redes sociales: aplicación del modelo de aceptación tecnológica. Innova Research Journal, 6(2), 274-281. https://doi.org/10.33890/innova.v6.n2.2021.1630

Nuñez, A. M., y Canelón, J. E. (2023). Generación del conocimiento sobre la enseñanza-aprendizaje virtual en educación superior: aspectos emergentes. Areté, 23(2), 79–89. https://doi.org/10.33881/1657-2513.art.2309

Organización de las Naciones Unidas para la Educación, la Ciencia y la Cultura (UNESCO). (2023). Directrices para la formulación de políticas y planes maestros de TIC en educación. https://bit.ly/4hm9Rft

Peed, E., y Lee, N. (2024). History of augmented reality. En N. Lee (Ed.), Encyclopedia of computer graphics and games (pp. 870–873). Springer. https://doi.org/10.1007/978-3-031-23161-2_282

Rodríguez, L., Guerrero, J., y Olmos, I. (2020). Realidad aumentada y su impacto en la educación superior. Revista Elementos, 119, 27-31. https://bit.ly/3Yizrt6

Romero, J., Cabero, J., y Gallego, M. (2023). Uso de Realidad Aumentada en educación remota: una revisión sistemática durante la pandemia de COVID-19. Revista Educación a Distancia, 23(2), 47-68. https://doi.org/10.21556/edutec.2023.84.2867

Toledo, P., y Sánchez, J. M. (2017). Realidad aumentada en educación primaria: Efectos sobre el aprendizaje. RELATEC: Revista Latinoamericana de Tecnología Educativa, 16(1), 79-92. https://doi.org/10.17398/1695-288X.16.1.79

Universidad Autónoma de Baja California (UABC). (2023). Plan de Desarrollo Institucional 2023-2027: Resumen Ejecutivo. https://bit.ly/40llm0v

Universidad Autónoma de Baja California. (2022). Acuerdo de creación del Centro de Investigación para el Aprendizaje Digital. https://bit.ly/3Up7C19

Uzeta, S. (2021). La realidad aumentada llegó para quedarse. Sinergis. https://bit.ly/3CdEq6O

Villar, B. (2024). Teoría del aprendizaje experiencial de Kolb. Liderazgo. https://bit.ly/3NNBel7

Villavicencio, R., y Uribe, R. A. (2017). La realidad aumentada como recurso didáctico en el nivel superior. XIV

Congreso Nacional de Investigación Educativa. https://bit.ly/4hnmM0G

Zabala, C., Camacho, H., y Chávez, S. (2013). Tendencias epistemológicas predominantes en el aprendizaje de las TIC en el área de la educación. Telos, 15(2), 178-194. https://bit.ly/4hiFJSl